Re: External Storage of Shape Key

Date : Wed, 05 Apr 2006 10:23:06 +1000
To : XSI(at)Softimage.COM
From : Rafe Sacks <rafes(at)al.com.au>
Subject : Re: External Storage of Shape Key
You might want to consider changing the way you store the values. In 4.2 at least, the values are a difference between the base shape and the other shapes (I think this is always true, though it might be affected by the mode in which the shape is applied). I think (again this is from memory), that I converted the values to be absolute local values. It really depends on how you want to use them on import though. If only for playback, the difference values are probably the best. For rebuilding a shape setup, it might be a different story.

Anyway, just one more consideration.

RafeSignature
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R A F E   S A C K S
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Animal Logic Film
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Raffaele Fragapane wrote:
because a shapeclip doesn't contain animation di per sè, check the object that has the shape, under the shapekey cluster you have all the vector maps, that's what you want to save and load on, those maps.

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|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
| "Remember, TD is for TopDog" |
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Brinkley, Marc wrote:

Is this possible?
 
I know that I can store an animation clip externally within the properties of the action clip. But does this work with shapes?
 
When I open the shape clip all of the storage options are grayed out.
 
Thanks!

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*Marc Brinkley - EA|Chicago*
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"[Fight Night] Round 3 on an Xbox 360 on a widescreen LCD TV is so pretty it's the Jessica Alba of video gaming."

 

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