the default isn't local, the default is object, which means all
displacement vectors are relative to the object's matrix.
local is a fairly computationally expensive mode that will calculate a
frameset for each vector based on the point it operates on (frameset
being the averaged normal at the point, the projection on the normal
plane of the first edge and a cross product of these two), and it's only
useful if you have deformations happening BEFORE the shape combiner.
the only mode left is absolute, which is really mostly a plotting mode,
as it references the shape in world space, making them only useful if
all you have on your actor is shapes and envelope+deformers afterwards,
but rendering of 0 use anything happening before and voiding any
transformation of the object's space as soon as a shape kicks in.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
Rafe Sacks wrote:
You might want to consider changing the way you store the values. In
4.2 at least, the values are a difference between the base shape and
the other shapes (I think this is always true, though it might be
affected by the mode in which the shape is applied). I think (again
this is from memory), that I converted the values to be absolute local
values. It really depends on how you want to use them on import
though. If only for playback, the difference values are probably the
best. For rebuilding a shape setup, it might be a different story.
Anyway, just one more consideration.
________________________________
R A F E S A C K S
Lead Character TD - Technical
Animal Logic Film
+612 9383 - 4800
Raffaele Fragapane wrote:
because a shapeclip doesn't contain animation di per sè, check the
object that has the shape, under the shapekey cluster you have all
the vector maps, that's what you want to save and load on, those maps.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
Brinkley, Marc wrote:
Is this possible?
I know that I can store an animation clip externally within the
properties of the action clip. But does this work with shapes?
When I open the shape clip all of the storage options are grayed out.
Thanks!
_______________________________________
*Marc Brinkley - EA|Chicago*
mbrinkley [at] ea.com
847.884.2000 x118
"[Fight Night] Round 3 on an Xbox 360 on a widescreen LCD TV is so
pretty it's the Jessica Alba of video gaming."
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