Works also with stuff above and below the mdd reader as well.
The only funny thing I've seen (and in 5.1 only) is that *sometimes* and
randomly so, psc importing sometimes doesn't finish, it only does part
of what you want it to. Then if you delete all, and do it again it does
more, and I'd continue until it does all of it. Totally wacko, totally
inconsistent, call me crazy but I'm seeing it all over. In 5.1 xsi only.
Loading lwo and applying mdd manually is no problem and works 100% of
the time.
I was in the middle of filling out a bug report and tried psc importing
again and couldn't repro so I stopped midway and threw out the bug
report since I couldn't get repro steps. Then saw it again later in the
day...
-T
kim aldis wrote:
>
> That's really good to hear. I'll need to test more thoroughly.
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of todd akita
> > Sent: 05-April-2006 00:00
> > To: XSI(at)Softimage.COM
> > Subject: Re: 5.1 asset import question
> >
> > Seems to be working fine on both particles and hair here.
> > The only funny thing I've noticed is that it's bad to set
> > your cycling to negative numbers otherwise your geometry gets
> > crumpled up real bad. But then again it wasn't like you
> > know, really fancy particles with scripted events and
> > rendertree stuff...
> >
> > -T
> >
> > kim aldis wrote:
> > >
> > > I'd check out using PO with particles and hair before you
> > jump to too
> > > many conclusion in that respect, Todd. I've only briefly looked at
> > > particles but I didn't have a lot of luck. Not tried hair yet.
> > >
> > >
> > >
> > >> -----Original Message-----
> > >> From: owner-xsi(at)Softimage.COM
> > >> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of todd akita
> > >> Sent: 04-April-2006 21:18
> > >> To: XSI(at)Softimage.COM
> > >> Subject: Re: 5.1 asset import question
> > >>
> > >> so you could do some neat things with particle/hair instancing and
> > >> get some very nice performance gains by throwing away all
> > the rigging
> > >> (which can get very heavy depending on the number of
> > instance masters
> > >> you have).
> > >>
> > >
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> > >
> >
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