RE: particle events - stick, emit & disappear on collision?
| Date : Wed, 5 Apr 2006 14:15:37 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Adam Seeley" <adam.seeley(at)clearpost.co.uk> |
| Subject : RE: particle events - stick, emit & disappear on collision? |
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Adam Seeley
Sent: 05 April 2006 14:01
To: XSI(at)Softimage.COM
Subject: particle events - stick, emit & disappear on collision?
Hi,
Wondered if someone could help me stick a newly emitted particle to a surface.
I have particle rain falling and hitting a grid floor obstacle. When the particles hit, I want them to Disappear & Emit a new static Particle Type on the surface.If I use Emit and Disappear, the new particle stays where the Rain particle was the frame before the Collision, ie. just above the surface.
If I increase the Collision Accuracy (even a silly amount) it will improve a, but not a lot.
If I use Y=0 as the event insted of a floor obstacle, then the new particle is born just underneath Y=0I tried to use two Events, one to stick to the surface then another to Emit & Disappear if the Speed=0, but the original particle just stuck.
We have managed to create a small Particle Event Script to place the Rain Particle at 0, but haven't figured out how to emit the new particle with scripting yet.
Is anyone familiar with another workflow/workaround or Particle Event Script to help out?
Many thanks,
Adam.
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