Re: modeling for syflex cloth tips?

Date : Wed, 5 Apr 2006 15:50:27 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: modeling for syflex cloth tips?
Hi Alan,

Yeah - I found by adding a quadrangulate
on top and subdividing you get really nice
results - with much faster solves.

No problem. It´s been rewarding to figure it out myself and play with the results.

But how do you get delauny tesselation?

Is this something compareable to the way
Maya Cloth garments/meshes are tesselated?

I can´t work on this thing more now, need
to get other things done instead but will
see if I can come up with something similar
to the syflex solve using the Foundation Cloth,
my adv expires in September, will probably
just go for a Foundation  or maybe an Essential
to have access to satellite rendering.

Whatever, thanks for the tips!

Cheers

tim



----- Original Message ----- From: "Alan Jones" <skyphyr(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, April 05, 2006 3:06 PM
Subject: Re: modeling for syflex cloth tips?



Hi Tim,

Yeah - I found by adding a quadrangulate on top and subdividing you get
really nice results - with much faster solves.

Sorry I didn't mention that before.

Cheers,

Alan.

On 4/5/06, Tim Leydecker <BauerOink(at)gmx.de> wrote:

Hi Alan,

Thanks a lot!

I retesselated the mesh using a SubdividePolygonOp
with the "X" option and skipped the syGravity part
completely, eliminating the stretch introduced by it.
Instead just used two pinconstraints. One for the waist
and one for the ankle.

Solves in realtime now. Just move the pincontrollers.

If you add a QuadrangulateOp ontop the clothsolve
and play around with the setting you get a nice mesh.
(_underscore! 25KB, *.jpg)

http://www.hafenlola.com/downloads/Leydecker_syflexclothmodeling.jpg

Still solves in realtime. Again, just SRT the contstraints.

Here´s the scene (collisionbodymesh by Zack Petroc),
requires XSI 5.01 adv, feel free to use it, I use an
educational version - so don´t just sell the file...
(_underscore! 345kB, XSI 5.01 adv - edu)

http://www.hafenlola.com/downloads/Leydecker_syflexclothmodeling.zip

If you look at the Properties and delete the quadrangulatOp
syCloth, smooth and subdividePolygonOP you can get the
basemesh used.

This is a really great way for getting a nice clotheffect modeled.
E.g., the result can easily be used as a guide for modeling a
clean mesh (that won´t need to deform but look good).

Thanks again to Marc-Andre as well!


Cheers

tim


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