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That's odd, I'm actually only using default phong shaders at this point! I guess a lot of things can cause this, they do use transform matrices for a lot of things :-) The message actually dissapeard after I applied the animation clips and removed all
model nulls and mixers from the instanciating group, so it should be related to that.
Thanks -a
-- stockholm.postproduction | www.stopost.se
On 4/5/06, Bernard Lebel <3dbernard(at)gmail.com> wrote:
I got this message when I used the misss_fast_skin shader on an object that had interpenetrating geometry (a character sitting, where the shirt would enter the legs).
The only way I could "fix" this was to remove the interpenetrating
geometry not visible in camera. Also made rendering a LOT faster.
Cheers Bernard
On 4/5/06, Arvid Björn <arvidbjorn(at)gmail.com> wrote:
> Does anyone know what this is related to? It's a pretty basic scene with > heavy particle instancing, running on the renderfarm, it's not happening > locally though! > > ... > SCEN 0.2 warn 072006: cannot invert a transformation matrix
> ... > > It just keeps echoing that message, for over 10 minutes now > > > -a > > -- > stockholm.postproduction | www.stopost.se
> >
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