you should try using a fan instead.. The localized effect works pretty well, you can also add a little variety to the motion of the wheat, by slightly jacking up the wind speed and amplitude in the hair ppg.
The vortex effect works very well to simulate a hand or some other object brushing across the tips of the wheat strands. The effect works best in you force the vortex to calculate globally
Adam
----- Original Message -----
From: Eric Lampi <ericlampi(at)yahoo.com>
Date: Wednesday, April 5, 2006 8:27 am
Subject: Re: Using hair for a wheat field
> Thanks Axel, I got that far already. I want to figure out the
> best way to apply motion to them so I can simulate the effect of
> having a large band of wind wash over the field.
>
> I was going to explore using a wind force and applying a texture
> map or a wieght map on the end stiffness, moving it across the
> field, so that the stalks will bend together in a localized
> section. No luck with it yet though.
>
> Eric
>
> Freelance 3-D Animator, F/X Artist
>
> ----- Original Message ----
> From: Axel Akesson <axel(at)passion-pictures.com>
> To: XSI(at)Softimage.COM
> Sent: Wednesday, April 5, 2006 10:56:36 AM
> Subject: RE: Using hair for a wheat field
>
> Instance objects to the hairs or use textured hairs, both techniques
> should work fine but texturing the hairs is obviously more fast
> when it
> comes to rendering.
>
> There is a good tutorial about this on the Softimage tutorial DVDs I
> think.
>
> Cheers,
> Axel
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [owner-xsi(at)Softimage.COM] On Behalf
> Of Eric Lampi
> Sent: 05 April 2006 15:36
> To: XSI(at)Softimage.COM
> Subject: Using hair for a wheat field
>
> Any idea how to make a wind blown field grass/wheat? I haven't used
> hair all that much, can anyone recommend any techniques? I am not
> sureforces would be the best way to go. Anything that would let
> me use
> weightmaps or luma maps?
>
> Thanks,
>
> Eric
>
> Freelance 3-D Animator, F/X Artist
>
>
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