Eric-
I usually have more luck, and faster tuning times using fan objects or eddies. Its pretty much the same as wind, but nicely contained in local space, with falloff relative to the objects. You could animate a bunch of these swooping across your fields.
-Brad
> -------Original Message-------
> Thanks Axel, I got that far already. I want to figure out the best way to apply motion to them so I can simulate the effect of having a large band of wind wash over the field.
>
> I was going to explore using a wind force and applying a texture map or a wieght map on the end stiffness, moving it across the field, so that the stalks will bend together in a localized section. No luck with it yet though.
>
> Eric
>
> Freelance 3-D Animator, F/X Artist
>
> ----- Original Message ----
> From: Axel Akesson <axel(at)passion-pictures.com>
> To: XSI(at)Softimage.COM
> Sent: Wednesday, April 5, 2006 10:56:36 AM
> Subject: RE: Using hair for a wheat field
>
> Instance objects to the hairs or use textured hairs, both techniques
> should work fine but texturing the hairs is obviously more fast when it
> comes to rendering.
>
> There is a good tutorial about this on the Softimage tutorial DVDs I
> think.
>
> Cheers,
> Axel
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Eric Lampi
> Sent: 05 April 2006 15:36
> To: XSI(at)Softimage.COM
> Subject: Using hair for a wheat field
>
> Any idea how to make a wind blown field grass/wheat? I haven't used
> hair all that much, can anyone recommend any techniques? I am not sure
> forces would be the best way to go. Anything that would let me use
> weightmaps or luma maps?
>
> Thanks,
>
> Eric
>
> Freelance 3-D Animator, F/X Artist
>
>
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