Ahhh!
It's an odd place for it though, no wonder I missed it. I knew it must be in there somewhere.
Took me a few minutes of hunting today remember where the gradient node was too, under "composite"
E
Freelance 3-D Animator, F/X Artist
----- Original Message ----
From: luc froehlicher <lulu(at)alamaison.fr>
To: XSI(at)Softimage.COM
Sent: Wednesday, April 5, 2006 12:14:32 PM
Subject: Re: FXTree output to Render Tree
go to Ops/plugins/Pattern Generator and select "solidColor" type ...
Eric Lampi a Ãcrit :
> You know that always sort of bugged me. There really should be a
> basic node that will give you a colored BG to work with from scratch.
> I have used the gradient node in the past and deleted one of color
> tabs, making it one solid color. I feel like that's kinda messy.
>
> Eric
>
> Freelance 3-D Animator, F/X Artist
>
>
> ----- Original Message ----
> From: Byron Nash <byronnash(at)gmail.com>
> To: XSI(at)Softimage.COM
> Sent: Wednesday, April 5, 2006 11:16:49 AM
> Subject: Re: FXTree output to Render Tree
>
> OK, I get it now. I was trying to generate something from scratch with
> a vector paint or paint node. So you always need an image from file
> to start with right?
>
> On 4/5/06, * Adam Seeley* <adam.seeley(at)clearpost.co.uk
> <mailto:adam.seeley(at)clearpost.co.uk>> wrote:
>
> Hi,
>
> Apply a texture to an object, then go into the FXtree and under
> Clips, select that texture. Now you have a FromClip & ToClip which
> you can get between. e.g. put a gradient node or filter between
> the two fxtree nodes & get realime feedback on the textured object.
>
> I've found it very useful for altering things like emssion maps
> for particles, hair etc. I was using the wipes with noise for
> basic waves with the push op recently, all good fun.
>
> There's a whole chunk of fiddling to do in the
> Transition->SMPTEWipe node.
>
> A.
>
> -----Original Message-----
> *From:* owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>
> [mailto:owner-xsi(at)Softimage.COM
> <mailto:owner-xsi(at)Softimage.COM>]*On Behalf Of *Byron Nash
> *Sent:* 05 April 2006 16:01
> *To:* xsi(at)Softimage.COM <mailto:xsi(at)Softimage.COM>
> *Subject:* FXTree output to Render Tree
>
> I've seen people take something they have made in the FXTree and
> use it as a live texture map the in the scene. Can someone please
> direct me to a tutotial or something on how this is done? I've
> been looking through the manuals and online but haven't come up
> with anything yet.
>
> Thanks
>
> --
> Byron Nash
> www.armoredsquirrel.com <http://www.armoredsquirrel.com>
> ______________________________________________________________________
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>
>
>
> --
> Byron Nash
> www.armoredsquirrel.com <http://www.armoredsquirrel.com>
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