Problem with shader nested parameters in XSI? Workarounds?
| Date : Fri, 07 Apr 2006 15:45:00 -0700 |
| To : xsi(at)Softimage.COM |
| From : Andy Jones <andy(at)thefront.com> |
| Subject : Problem with shader nested parameters in XSI? Workarounds? |
# What seems to happen is that when a datasource is removed from a shader parameter,
# the nested parameters don't get recreated until after the script has finished running.
# This is a problem because in a lot of scripts, I might want to replace shader inputs
# with hard-coded values.
# Instructions: Run the script twice. Ideally, the value of the red parameter
# of the diffuse input on the scene material's phong should be logged twice. # Instead, the red parameter is inaccessible, even after the shader input is
# disconnected, until the script has finished.
def LogRed(colorParam):
try:
# Attempt to read a value from red component
Application.LogMessage(colorParam.red.Value) except:
Application.LogMessage("Failed to retrieve red parameter")# Try to list the parameters (none get listed)
for p in colorParam.Parameters:
Application.LogMessage(p.FullName)
# Grab the diffuse input of the scene material
try:
Application.SelectObj("Sources.Materials.DefaultLib.Scene_Material", "", "")
scnMatPhongDiffuse = Application.Selection[0].surface.source.diffuse
except:
Application.NewScene("", "")
Application.SelectObj("Sources.Materials.DefaultLib.Scene_Material", "", "")
scnMatPhongDiffuse = Application.Selection[0].surface.source.diffuse
# Connect and disconnect a shader every other run of the code and try to log red value
if (scnMatPhongDiffuse.Source == None):
LogRed(scnMatPhongDiffuse)
Application.LogMessage("Connecting shader to diffuse")
scnMatPhongDiffuse.ConnectFromProgID("Softimage.txt2d-image-explicit.1")
else:
Application.LogMessage("Disconnecting shader from diffuse")
scnMatPhongDiffuse.Disconnect()
LogRed(scnMatPhongDiffuse)
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