thats not a bug! Thats the way things are supposed to work. The clips in
the mixer reference a source i.e they're instances of the action that
you saved. If you don't want that behaviour just duplicate the source(by
selecting it in the explorer) and use that to generate your new clip
from. All of this is explained fairly well in the docs and it'd be an
idea to check there before jumping to the conclusion that its a bug.
cheers
john
David Saber wrote:
I noticed a problem in the animation mixer.
In a simple example, I have a cube that's moving up. I store an action
source out of this animation. Then I drag this action source in the
animation mixer, and repeat this a second time. So now I have clip and
clip1 in the mixer's tracks, one after the other.
I select clip1 and edit its fcurves using the animation editor. I
change the last pos Y key so that the cube moves down instead of
moving up.
So if I playback the animation I should see the cube moving up, then
come back to its original position, then move down. But it does not
work that way. The first clip has been affected by the fcurve editing
of the second clip, and is now moving the cube down as well.
So why is editing a clip from one source affecting all other clips
from the same source? Is this a bug?
David
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi