Is there a way to animate (tranlation) the 'chest bind' in a standard
quadruped rig?
I can translate it and it creates the movement I want (kind of
telescopes the character's front half back into it's body). I can set
keys and they appear in the dopesheet, but as soon as I move the
playback head the translated key snaps from red to yellow. I tried
marking the parameters and while they turned yellow I still got no joy.
What should I do? Why doesn't it work? Any sugestions would be great.
Cheers.
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