Hey all,
Just for the record…..
When you try and render a 5.0 scene with a
hair instancing in 5.1 it causes much slower render times. We did have SSS
shading on our instances but the render time went from 20 mins a frame up to
2.5 hours a frame. This is easily solved by deleting the 5.0 hair and
recreating it in 5.1 and got the render times back down to a respectable 20
mins.
Morgan
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Morten Bartholdy
Sent: 10 April 2006 14:55
To: XSI(at)Softimage.COM
Subject: Sprites and environment
maps refraction
I have a transparent object, a sheet of water, where use a
sprite shader to clip the edges of the water sheet, creating a nice animatable
edge using animated mattes. Works fine, but I use an environment map for
reflection and refraction, and problem is can see the environment map through
the part of the water sheet which is supposed to be clipped by the matte
through the sprite node, which I don't want. Makes sense? I was looking at
the Ray-Type switch but it doesn't seem to provide what I need.
Does someone have a tip they can share?