Thanks everyone for the advice.
I'm not such a big fan of ConnectFromProgID, simply because the string
argument is not very clear. Somehow I feel more at home with a preset
name.
Anyway I ended up sort of hard-coding the preset paths in my
dictionary, however I got the job done fast by using a script that
would walk down the DSPresets\Shaders directory and map the preset
file name to the shader names I had in my dictionary, and would
ultimately re-write my dictionary module. Saved me a few hours of
boring and tedious labor!
Cheers
Bernard
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