Re: Normal maps and particles
| Date : Wed, 12 Apr 2006 12:53:28 -0400 |
| To : XSI(at)Softimage.COM |
| From : "Vince Fortin" <vfortin(at)gmail.com> |
| Subject : Re: Normal maps and particles |
I could be wrong but my experience with other softwares suggests that XSI should be capable of that kind of thing.
Shouldn't it?
Vincent
On 4/12/06, kim aldis <kim(at)cg-soup.com> wrote:
but then the surface generated would be dependant upon application. Water, cloud .... whatever, not on the particle point set itself. How do you generate normals for points in space, there's no reference.
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Vince Fortin
Sent: 12-April-2006 17:09
To: XSI(at)Softimage.COM
Subject: Re: Normal maps and particlesSo why wouldn't they be treated as normal surfaces? It seems to me that it'd solve a lot of shading issues.
I too vote for bump & displacement.
Vincent
On 4/12/06, kim aldis <kim(at)cg-soup.com> wrote:But how would you generate normals for a particle system? You need a
surface.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Marc-Andre Carbonneau
> Sent: 12-April-2006 16:35
> To: XSI(at)Softimage.COM
> Subject: RE: Normal maps and particles
>
> You're both right. None of them works. "type mismatch" or
> something like that. Oh well I'm not surprised.
>
> I'll send a mail to support to add that to the long list of
> things we want in our next particle system.
>
> Thanks François and Kim.
> MAC
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto: owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
> Sent: April 12, 2006 11:25 AM
> To: XSI(at)Softimage.COM
> Subject: RE: Normal maps and particles
>
> You might need some vertexnormals too.
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM ] On Behalf Of Francois Lord
> > Sent: 12-April-2006 15:10
> > To: XSI(at)Softimage.COM
> > Subject: Re: Normal maps and particles
> >
> > XSINormalMap needs a VertexColor cluster property for the
> UV basis to
> > work. This is usually done with Get Property -> Normal. I
> doubt it's
> > possible to use it on particles.
> >
>
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