Particle scripting "MaxLife" on a collision

Date : Wed, 12 Apr 2006 18:38:11 -0400
To : <XSI(at)Softimage.COM>
From : "Todd Lawrimore" <tlawrimore(at)shawscience.com>
Subject : Particle scripting "MaxLife" on a collision

I’ve got a particle cloud in which the particles have a life of 3 seconds.  I need some of those particles (those that collide with a grid) to continue living much longer.

Seems simple but I can’t get the particles to stop sticking or bouncing off the collision grid.

 

I’m using “per Trigger Particle” with the following lines:

 

inParticle.Size = 1   ‘no problem with this line

inParticle.Life = 10   ‘ “doesn’t support property or method”

 

What’s the correct phrase for setting the Max Life and how do I get the particles to continue along their path without sticking or bouncing?

 

Thanks in advance.

-Todd


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