I've got a particle cloud in which the particles have
a life of 3 seconds. I need some of those particles (those that collide
with a grid) to continue living much longer.
Seems simple but I can't get the particles to stop
sticking or bouncing off the collision grid.
I'm using "per Trigger Particle" with the following
lines:
inParticle.Size = 1 'no problem with this
line
inParticle.Life = 10 ' "doesn't
support property or method"
What's the correct phrase for setting the Max Life and
how do I get the particles to continue along their path without sticking or
bouncing?
Thanks in advance.
-Todd