RE: Particle scripting "MaxLife" on a collision

Date : Thu, 13 Apr 2006 07:45:45 -0400
To : <XSI(at)Softimage.COM>
From : "Helge Mathee" <Helge_Mathee(at)Softimage.COM>
Subject : RE: Particle scripting "MaxLife" on a collision
also check the sdk for the particle object.


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Vince Fortin
Sent: Thursday, April 13, 2006 7:39 AM
To: XSI(at)Softimage.COM
Subject: Re: Particle scripting "MaxLife" on a collision

Try inParticle.ageLimit.
You can't collide without bouncing though.
Vincent

On 4/12/06, Todd Lawrimore <tlawrimore(at)shawscience.com> wrote:

I've got a particle cloud in which the particles have a life of 3 seconds.  I need some of those particles (those that collide with a grid) to continue living much longer.

Seems simple but I can't get the particles to stop sticking or bouncing off the collision grid.

 

I'm using "per Trigger Particle" with the following lines:

 

inParticle.Size = 1   'no problem with this line

inParticle.Life = 10   ' "doesn't support property or method"

 

What's the correct phrase for setting the Max Life and how do I get the particles to continue along their path without sticking or bouncing?

 

Thanks in advance.

-Todd



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