RE: Particle scripting "MaxLife" on a collision
| Date : Thu, 13 Apr 2006 07:45:45 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Helge Mathee" <Helge_Mathee(at)Softimage.COM> |
| Subject : RE: Particle scripting "MaxLife" on a collision |
also check the sdk for the particle
object.
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Vince Fortin
Sent: Thursday, April 13, 2006 7:39 AM
To: XSI(at)Softimage.COM
Subject: Re: Particle scripting "MaxLife" on a collision
You can't collide without bouncing though.
Vincent
On 4/12/06, Todd
Lawrimore <tlawrimore(at)shawscience.com>
wrote:
I've got a particle cloud in which the particles have a life of 3 seconds. I need some of those particles (those that collide with a grid) to continue living much longer.
Seems simple but I can't get the particles to stop sticking or bouncing off the collision grid.
I'm using "per Trigger Particle" with the following lines:
inParticle.Size = 1 'no problem with this line
inParticle.Life = 10 ' "doesn't support property or method"
What's the correct phrase for setting the Max Life and how do I get the particles to continue along their path without sticking or bouncing?
Thanks in advance.
-Todd
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