Vince, Yes, that works. But, I’ll
definitely have to find another way to “select by area” the space
that causes the longer life spans.
Helge, thanks, I’m not accustom to
reading this kind of information yet, but it is slowing dawning one me.
Thanks,
-Todd
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Vince Fortin
Sent: Thursday, April 13, 2006
6:39 AM
To: XSI(at)Softimage.COM
Subject: Re: Particle scripting
"MaxLife" on a collision
Try
inParticle.ageLimit.
You can't collide without bouncing though.
Vincent
On 4/12/06, Todd Lawrimore <tlawrimore(at)shawscience.com>
wrote:
I've got a particle cloud in which the particles have
a life of 3 seconds. I need some of those particles (those that collide
with a grid) to continue living much longer.
Seems simple but I can't get the particles to stop
sticking or bouncing off the collision grid.
I'm using "per Trigger Particle" with the
following lines:
inParticle.Size = 1 'no problem with this
line
inParticle.Life = 10 ' "doesn't
support property or method"
What's the correct phrase for setting the Max Life
and how do I get the particles to continue along their path without sticking or
bouncing?
Thanks in advance.
-Todd