RE: Particle scripting "MaxLife" on a collision

Date : Thu, 13 Apr 2006 09:16:32 -0400
To : <XSI(at)Softimage.COM>
From : "Todd Lawrimore" <tlawrimore(at)shawscience.com>
Subject : RE: Particle scripting "MaxLife" on a collision

Vince, Yes, that works.  But, I’ll definitely have to find another way to “select by area” the space that causes the longer life spans.

 

Helge, thanks, I’m not accustom to reading this kind of information yet, but it is slowing dawning one me.

 

Thanks,

-Todd

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Vince Fortin
Sent: Thursday, April 13, 2006 6:39 AM
To: XSI(at)Softimage.COM
Subject: Re: Particle scripting "MaxLife" on a collision

 

Try inParticle.ageLimit.
You can't collide without bouncing though.
Vincent

On 4/12/06, Todd Lawrimore <tlawrimore(at)shawscience.com> wrote:

I've got a particle cloud in which the particles have a life of 3 seconds.  I need some of those particles (those that collide with a grid) to continue living much longer.

Seems simple but I can't get the particles to stop sticking or bouncing off the collision grid.

 

I'm using "per Trigger Particle" with the following lines:

 

inParticle.Size = 1   'no problem with this line

inParticle.Life = 10   ' "doesn't support property or method"

 

What's the correct phrase for setting the Max Life and how do I get the particles to continue along their path without sticking or bouncing?

 

Thanks in advance.

-Todd

 


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