Re: Max Displacement issue?

Date : Mon, 17 Apr 2006 11:56:23 -0400
To : XSI(at)Softimage.COM
From : Francois Lord <francoislord(at)gmail.com>
Subject : Re: Max Displacement issue?
You are right.
The MaxDisplace setting also plays a role in the calculation of the BSP tree, hence the speed up in rendering you experienced. This is particularily true when using motion blur.
It sould always be set to the highest displacement value on the object. If you have an 8 or 16 bit image to drive the displacement, and you have a change range set to 0, 0.5, the max displace value should be set to 0.5 and no more.


Sam Cuttriss wrote:
are you sure?
ive managed to speed up renders considerably in the past by bringing excessive max displacement settings down to a reasonable level?
has something changed with these settings?


From what i gather the max disp setting defines the bounding box of the object before mental ray tessellates it.
if it is set too large mentalray assumes the object will exist in places where it does not, this bog down its preliminary visibility calculations.


can someone please correct me if this is wrong?
_sam

/*SAM CUTTRISS*
*3D AFICIONADO*/
<http://www.janimation.com>






Chris Marshall wrote:
When running 4.2 (I think) we had major problems with displacement (still do sometimes) but it was to do with a very spikey object, once in a while would have some of it's spikes cropped. It took ages to find a fix, but in the end we cranked up the Max Disp to something like 300. It didn't slow the render times in any way, but it insured the render was correct. Personally I wouldn't worry about it, as long as it's set to a value higher than that which you want your displacement to go.

Chris



Wayne wrote:

Christopher,
If you'd like, contact me off list. polypimp(at)gmail.com
-wayne-

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Chris
Sent: Sunday, April 16, 2006 1:53 PM
To: kim aldis
Subject: Re[4]: Max Displacement issue?


It's alright, I've already spent too much time on this already.  I'm
just going to get rid of my copy of zbrush.  No need to help further.

Christopher

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