RE: hair emission on a displaced geometry

Date : Mon, 17 Apr 2006 20:14:56 -0400
To : <XSI(at)Softimage.COM>
From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
Subject : RE: hair emission on a displaced geometry
Guess this is a new Microsoft thing. I can read my reply fine but no-one else can. The original went something like:
Er... Let's not bring up 3Delight again, shall we? Luc-Eric is already in the witness relocation program because of it, some people are in hiding and the authorities are having to identify most of the bodies from dental records alone.
 
It's possible but it would require moving the hair generation into a geoshader (or at least some post-processing part of it), so that we could call the emitter surface's displacement shader to know how much to move the hairs by.
 
 - 0.5


From: owner-xsi(at)Softimage.COM on behalf of Nick
Sent: Mon 17-Apr-06 20:12
To: XSI(at)Softimage.COM
Subject: Re: hair emission on a displaced geometry

I wish I could read binary...


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