RE: manipulating FG maps, limiting CPU´s used on the master?

Date : Tue, 18 Apr 2006 12:39:04 +0200
To : <XSI(at)Softimage.COM>
From : "Harry Bardak" <hb_xsimailinglist(at)hotmail.com>
Subject : RE: manipulating FG maps, limiting CPU´s used on the master?
How do you light your model ? By an environement ?
If yes use the ambient occlusion shader with the environement sampling on. 
You will get basicly the same result and it will not flick.

http://perso.wanadoo.fr/harry.bardak/TDlove2006.htm for more info 

----------------------------------------
> From: BauerOink(at)gmx.de
> To: XSI(at)Softimage.COM
> Subject: manipulating FG maps, limiting CPU´s used on the master?
> Date: Mon, 17 Apr 2006 21:15:49 +0200
> 
> Hi folks,
> 
> artistically, I lag some knobs. I´d like to precalculate the
> FG maps for a turntable modelshot, one where the model
> is rotated, not the camera. Obviously, I get more flicker than
> if I´d rotate the camera around the (static) model and lightrig.
> 
> So, I use the append option to add to a specified FG map
> but get splotches. I guess it´s due to FG map//light throwing
> shadow onto areas occluded in a previous frame.
> 
> Any way around this, wouldn´t want to recreate the FG map
> per frame as long as I can get away without crawling or flicker
> otherwise?
> 
> Had hoped the append would overwrite portions of the file
> that change instead of just mixing the result (in my case bad)
> and patching the holes for areas previously culled...
> 
> tim
> 
> P.S: How do I make XSI//GUI use only one CPU of the master?
> 
> 
> 
> 
> 
> 
> 
> 
> 
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