Re: manipulating FG maps, limiting CPU´s used on the master?

Date : Tue, 18 Apr 2006 14:22:26 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: manipulating FG maps, limiting CPU´s used on the master?
Hi Harry,

thanks for pointing me to your page. I´m not sure wether
I fully understood this:

You will get basicly the same result and it will not flick.

You mean I should use the mib_bent_normal node? How do I set it up, where do I plug my environment?

Thing is, I don´t have UV´s laid out properly yet, which
means I can´t optimize using baking and also *love* the
SSS shader slapped on since it gives a Sculpty look.

Whatever, I´m grateful and´ll give it a go now anyway.

Cheers

tim


----- Original Message ----- From: "Harry Bardak" <hb_xsimailinglist(at)hotmail.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, April 18, 2006 12:39 PM
Subject: RE: manipulating FG maps, limiting CPU´s used on the master?



How do you light your model ? By an environement ?
If yes use the ambient occlusion shader with the environement sampling on.
You will get basicly the same result and it will not flick.

http://perso.wanadoo.fr/harry.bardak/TDlove2006.htm for more info

----------------------------------------
From: BauerOink(at)gmx.de
To: XSI(at)Softimage.COM
Subject: manipulating FG maps, limiting CPU´s used on the master?
Date: Mon, 17 Apr 2006 21:15:49 +0200

Hi folks,

artistically, I lag some knobs. I´d like to precalculate the
FG maps for a turntable modelshot, one where the model
is rotated, not the camera. Obviously, I get more flicker than
if I´d rotate the camera around the (static) model and lightrig.

So, I use the append option to add to a specified FG map
but get splotches. I guess it´s due to FG map//light throwing
shadow onto areas occluded in a previous frame.

Any way around this, wouldn´t want to recreate the FG map
per frame as long as I can get away without crawling or flicker
otherwise?

Had hoped the append would overwrite portions of the file
that change instead of just mixing the result (in my case bad)
and patching the holes for areas previously culled...

tim

P.S: How do I make XSI//GUI use only one CPU of the master?









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