You can use directly the ambient occlusion in 'sampling environment' mode without to bother with baking and mib_bent_normal mode.
These node are just here for an optimisation purpose.
So basicly, just plug ambient occlusion node in ambient sahder node.
( If you have any texture already in the slot, just multiply AO node by texture before to plug it in ambient )
----------------------------------------
> From: BauerOink(at)gmx.de
> To: XSI(at)Softimage.COM
> Subject: Re: manipulating FG maps, limiting CPU´s used on the master?
> Date: Tue, 18 Apr 2006 14:22:26 +0200
>
> Hi Harry,
>
> thanks for pointing me to your page. I´m not sure wether
> I fully understood this:
>
> > You will get basicly the same result and it will not flick.
>
> You mean I should use the mib_bent_normal node?
> How do I set it up, where do I plug my environment?
>
> Thing is, I don´t have UV´s laid out properly yet, which
> means I can´t optimize using baking and also *love* the
> SSS shader slapped on since it gives a Sculpty look.
>
> Whatever, I´m grateful and´ll give it a go now anyway.
>
> Cheers
>
> tim
>
>
> ----- Original Message -----
> From: "Harry Bardak" <hb_xsimailinglist(at)hotmail.com>
> To: <XSI(at)Softimage.COM>
> Sent: Tuesday, April 18, 2006 12:39 PM
> Subject: RE: manipulating FG maps, limiting CPU´s used on the master?
>
>
> > How do you light your model ? By an environement ?
> > If yes use the ambient occlusion shader with the environement sampling on.
> > You will get basicly the same result and it will not flick.
> >
> > http://perso.wanadoo.fr/harry.bardak/TDlove2006.htm for more info
> >
> > ----------------------------------------
> >> From: BauerOink(at)gmx.de
> >> To: XSI(at)Softimage.COM
> >> Subject: manipulating FG maps, limiting CPU´s used on the master?
> >> Date: Mon, 17 Apr 2006 21:15:49 +0200
> >>
> >> Hi folks,
> >>
> >> artistically, I lag some knobs. I´d like to precalculate the
> >> FG maps for a turntable modelshot, one where the model
> >> is rotated, not the camera. Obviously, I get more flicker than
> >> if I´d rotate the camera around the (static) model and lightrig.
> >>
> >> So, I use the append option to add to a specified FG map
> >> but get splotches. I guess it´s due to FG map//light throwing
> >> shadow onto areas occluded in a previous frame.
> >>
> >> Any way around this, wouldn´t want to recreate the FG map
> >> per frame as long as I can get away without crawling or flicker
> >> otherwise?
> >>
> >> Had hoped the append would overwrite portions of the file
> >> that change instead of just mixing the result (in my case bad)
> >> and patching the holes for areas previously culled...
> >>
> >> tim
> >>
> >> P.S: How do I make XSI//GUI use only one CPU of the master?
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> ---
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> >> unsubscribe xsi
> >
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