hehe :)
I don't want to break your fun but these shaders have been already 'spdilized'.
you can find the addon here : www.tek2shoot.com
To use id_inclexcl/id_nonself you need 'tag' to be setted on object.
Unfortunetly you can't specifie a Tag in Xsi.
Maybe throught an geometry shader ?
----------------------------------------
> From: BauerOink(at)gmx.de
> To: XSI(at)Softimage.COM
> Subject: Re: Re: manipulating FG maps, limiting CPU´s used on the master?
> Date: Tue, 18 Apr 2006 14:52:19 +0200
>
> Oh Harry,
>
> now that I´ve started creating an spdl for mib_bent_normal_env,
> I can´t stop it - it´s quite fun...will at least add mib_fg_occlusion
> and mib_amb_occlusion and´ll check out the id_inclexcl/id_nonself
> stuff to see wether the option to ignore/include objects in occlusion
> adds my toolbox...
>
> > So basicly, just plug ambient occlusion node in ambient sahder node.
>
> Ahh, that makes perfect sense now.
> I didn´t get the "sampling environment" bit.
>
> Thanks again,
>
> Cheers
>
> tim
>
> P.S: Would you mind if I poke you with more questions#
> in case I get stuck somewhere?
>
>
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