Re: Hair instancing Q for anyone experienced....

Date : Tue, 18 Apr 2006 11:08:26 -0400
To : <XSI(at)Softimage.COM>
From : "Perry Harovas" <perryh(at)netzero.net>
Subject : Re: Hair instancing Q for anyone experienced....
I just did it for a job and it seemed to work very well.
I had limited time on the machine, so what I did worked well and
predictably.
I was able to use tangent maps (vertex colors) to control (and paint)
the orientation of the feathers. Be careful with the amount of
geometry on the instances, as it will slow WAY down, but in most cases, a
poly grid with a
feather texturemap (and trans for clipping it) works very well.
Add a bit of bump, and you get nice, convincing feathers.

I wish I could upload images of it, but I can't.

Good luck!

Perry




----- Original Message -----
From: "Dan Yargici" <dan(at)imajonline.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, April 18, 2006 9:17 AM
Subject: Hair instancing Q for anyone experienced....


> If I may pick your brains.....
>
> Now that XSI supposedly has better control of hair instance orientation,
> I was wondering what the general concensus is now regarding it's usage
> for feathers?  Does anyone think it's become a feasible solution?
>
> DAN
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