well, it certainly makes laying them a lot more predictable now that instances can be generated from the hair guides themselvs, rather than being interpolated between them.
Som feathers may do some banking, and while you can control them through the RGB maps, it migtht be a little ricky getting control of an animated RGB map. Another thought would be for the feathers that do bank a little, you could use another hair system , and this time hook he orientation to an external object.
I wish there were a way to control the orentation with objects on a per guide basis though. The object orientation seem to apply to all guides on the hair object.
Adam
----- Original Message -----
From: Dan Yargici <dan(at)imajonline.com>
Date: Tuesday, April 18, 2006 6:17 am
Subject: Hair instancing Q for anyone experienced....
> If I may pick your brains.....
>
> Now that XSI supposedly has better control of hair instance
> orientation,
> I was wondering what the general concensus is now regarding it's
> usage
> for feathers? Does anyone think it's become a feasible solution?
>
> DAN
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