Re: Reflections with motion blur problem.
| Date : Tue, 18 Apr 2006 16:47:19 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Objectivo49" <xsi(at)pixmix.tv> |
| Subject : Re: Reflections with motion blur problem. |
Hello Kim,
Yes, I did... But the problem exists only on one side of the object depending on the rotation direction.
Try the script I sent in the last email and do a render region on it on the camera viewport.
Cheers, Filipe
----- Original Message ----- From: "kim aldis" <kim(at)cg-soup.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, April 18, 2006 4:30 PM
Subject: RE: Reflections with motion blur problem.
Are you un-premultiplying your fill before you composite it?
age.tspace_id",-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Objectivo49 Sent: 18-April-2006 16:17 To: XSI(at)Softimage.COM Subject: Reflections with motion blur problem.
Hello
Yesterday I just found out one of our renders of a rolling and bouncing "paint can" had a small problem in compositing, as it showed a dark band that looked like the alpha channel didn't fit the colour:
http://paragrama.net/manalokos/albums/album07/lata.jpg
After some debugging I realized that this was not a problem originated on my material, but on the reflections themselves combined with motion blur.
Here is a render of a sphere spinning very fast with 100% reflectivity, I notice 2 issues:
http://paragrama.net/manalokos/albums/album07/bola.jpg
1 - The reflection is blurred, It shouldn't be at all! 2 - the dark band reappears
Does anyone have a solution for the problem? I beleive this is a important issue and should be corrected.
Best regards Filipe Alves
Here is a script for a scene showing the problem:
----------------------------------------------
CreatePrim "Sphere", "MeshSurface" SetValue "sphere.polymsh.geom.subdivu", 80 SetValue "sphere.polymsh.geom.subdivv", 80 CreatePrim "Sphere", "MeshSurface" Scale , 10.6428571428571, 10.6428571428571, 10.6428571428571, siRelative, siLocal, siObj, siXYZ, , True, , , , , , 0 ApplyShader "Material\Constant", , , , siLetLocalMaterialsOverlap SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Material.Constant.color" CopyPaste , "Shaders\Texture\Mixers\Mix_2colors.Preset", "TransientObjectContainer" SetValue "TransientObjectContainer.Mix_2colors.base_color.red", 1 SetValue "TransientObjectContainer.Mix_2colors.base_color.green", 1 SetValue "TransientObjectContainer.Mix_2colors.base_color.red", 1 SetValue "TransientObjectContainer.Mix_2colors.base_color.green", 1 SetValue "TransientObjectContainer.Mix_2colors.base_color.blue", 1 SIConnectShaderToCnxPoint "Sources.Materials.DefaultLib.Material.Constant.Image", "TransientObjectContainer.Mix_2colors.color1", False SIConnectShaderToCnxPoint "TransientObjectContainer.Mix_2colors", "Sources.Materials.DefaultLib.Material.Constant.color", False ActivateObjectSelTool SetAndToggleSelection "sphere", , True ActivateObjectSelTool ApplyShader , , , , siLetLocalMaterialsOverlap SetValue "sphere.Material1.Phong.reflectivity.red", 1 SetValue "sphere.Material1.Phong.reflectivity.blue", 1 SetValue "sphere.Material1.Phong.reflectivity.red", 1 SetValue "sphere.Material1.Phong.reflectivity.blue", 1 SetValue "sphere.Material1.Phong.reflectivity.green", 1 SaveKey "sphere.kine.local.rotx,sphere.kine.local.roty,sphere.kine.loc al.rotz", 1 SetValue "PlayControl.Key", 11 SetValue "PlayControl.Current", 11 PrevFrame Rotate , 0, 1440, 0, siAbsolute, siPivot, siObj, siY, , , , , , , , 0 SaveKey "sphere.kine.local.rotx,sphere.kine.local.roty,sphere.kine.loc al.rotz", 10 SetValue "PlayControl.Key", 5 SetValue "PlayControl.Current", 5 InspectObj "ViewRenderOptions", , , 1 SetValue "ViewRenderOptions.MotionBlur", True SetValue "ViewRenderOptions.MotionSteps", 10 ActivateObjectSelTool SetAndToggleSelection "sphere1", , True ActivateObjectSelTool CreateProjection "sphere1", siTxtSpherical, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection" SetInstanceDataValue , "Sources.Materials.DefaultLib.Material.Constant.Mix_2colors.Im"Texture_Projection"
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