RE: Particle Cache slowing scene open

Date : Tue, 18 Apr 2006 11:58:13 -0400
To : <XSI(at)Softimage.COM>
From : "Todd Lawrimore" <tlawrimore(at)shawscience.com>
Subject : RE: Particle Cache slowing scene open

That works just fine, and it solves the farm issue too.

 

It is a work around that is actually kind of elegant.

 

Thank you.

-Todd

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sam Cuttriss
Sent: Tuesday, April 18, 2006 9:44 AM
To: XSI(at)Softimage.COM
Subject: Re: Particle Cache slowing scene open

 

or mute the original particle cloud, (once fully cached)
and bring in a particle loader pointing to its cache?
it is brain dead enough to just damn well read and nothing more.
_sam

SAM CUTTRISS
3D AFICIONADO






kim aldis wrote:

My experience has been that cache files are re-calculated when rendering regardless of whether they're cached or not. And this is annoying, not only becuase it's a waste of time but also because several machines writing to the same cache seems to screw the cache. My solution at the time was to point particle caches to a local directory.

 

None of this is ideal, though.

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Todd Lawrimore
Sent: 17-April-2006 20:38
To: XSI(at)Softimage.COM
Subject: Particle Cache slowing scene open

 

It’s the farm computers that concern me… they of-course must all render from the same cache.  FYI, the NAS where the scenes and the cache files are stored is gigabit over cat-6 with a nice cisco switch.  It is about as fast as I could hope for a small production group like mine.

 

If anyone has a clue to offer, I’d appreciate it.

 

-Todd


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