RE: Particle Cache slowing scene open
| Date : Tue, 18 Apr 2006 11:58:13 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Todd Lawrimore" <tlawrimore(at)shawscience.com> |
| Subject : RE: Particle Cache slowing scene open |
|
That works just fine, and it solves the farm issue too.
It is a work around that is actually kind of elegant.
Thank you. -Todd
-----Original
Message-----
or mute the original particle cloud, (once fully cached)
My experience has been that cache files are re-calculated when rendering regardless of whether they're cached or not. And this is annoying, not only becuase it's a waste of time but also because several machines writing to the same cache seems to screw the cache. My solution at the time was to point particle caches to a local directory.
None of this is ideal, though.
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