well, it certainly makes laying them a lot more predictable now that
instances can be generated from the hair guides themselvs, rather than
being interpolated between them.
Som feathers may do some banking, and while you can control them through
the RGB maps, it migtht be a little ricky getting control of an animated
RGB map. Another thought would be for the feathers that do bank a little,
you could use another hair system , and this time hook he orientation to
an external object.
Totally, the instance on guides only makes it all do-able.
I have done a wing as a test, and the orientation controls hold up well with
bone/envelope anim.
I wish there were a way to control the orentation with objects on a per
guide basis though. The object orientation seem to apply to all guides on
the hair object.
Adam
Have you tried using multiple follow objects with careful proximity setups?
_rob
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