Re: Hair instancing Q for anyone experienced....

Date : Tue, 18 Apr 2006 19:33:47 +0300
To : XSI(at)Softimage.COM
From : Dan Yargici <dan(at)imajonline.com>
Subject : Re: Hair instancing Q for anyone experienced....
This is great news guys, thanks very much for the input.

DAN


Robert Moodie wrote:

well, it certainly makes laying them a lot more predictable now that instances can be generated from the hair guides themselvs, rather than being interpolated between them.
Som feathers may do some banking, and while you can control them through the RGB maps, it migtht be a little ricky getting control of an animated RGB map. Another thought would be for the feathers that do bank a little, you could use another hair system , and this time hook he orientation to an external object.



Totally, the instance on guides only makes it all do-able.
I have done a wing as a test, and the orientation controls hold up well with bone/envelope anim.


I wish there were a way to control the orentation with objects on a per guide basis though. The object orientation seem to apply to all guides on the hair object.

Adam



Have you tried using multiple follow objects with careful proximity setups?


_rob


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