Re: Hair instancing Q for anyone experienced....

Date : Tue, 18 Apr 2006 17:24:09 -0700
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: Hair instancing Q for anyone experienced....
geez, after looking at my post this morning, what horrid keyboardmanship.
I think my keyboard battery must be getting low, a lot of mistakes.... yuk 

----- Original Message -----
From: Dan Yargici <dan(at)imajonline.com>
Date: Tuesday, April 18, 2006 9:33 am
Subject: Re: Hair instancing Q for anyone experienced....

> This is great news guys, thanks very much for the input.
> 
> DAN
> 
> 
> Robert Moodie wrote:
> 
> >> well, it certainly makes laying them a lot more predictable now 
> that 
> >> instances can be generated from the hair guides themselvs, 
> rather 
> >> than being interpolated between them.
> >> Som feathers may do some banking, and while you can control 
> them 
> >> through the RGB maps, it migtht be a little ricky getting 
> control of 
> >> an animated RGB map. Another thought would be for the feathers 
> that 
> >> do bank a little, you could use another hair system , and this 
> time 
> >> hook he orientation to an external object.
> >>
> >
> > Totally, the instance on guides only makes it all do-able.
> > I have done a wing as a test, and the orientation controls hold 
> up 
> > well with bone/envelope anim.
> >
> >> I wish there were a way to control the orentation with objects 
> on a 
> >> per guide basis though. The object orientation seem to apply to 
> all 
> >> guides on the hair object.
> >>
> >> Adam
> >
> >
> >
> > Have you tried using multiple follow objects with careful 
> proximity 
> > setups?
> >
> > _rob
> >
> >
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