Re: Re:manipulating FG maps, limiting CPU´s used on the master?

Date : Wed, 19 Apr 2006 13:00:23 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: Re:manipulating FG maps, limiting CPU´s used on the master?
Hi Harry,

I just want to thank you again for providing great help.
Althought I had used similar techniques (trying to get
ILM style ambient occlusion, tricks by Jeremy Prong
www.thereisnoluck.com , FG and even oldschool Maya
environmenttexture>ambient light filler tips by Marc Kuelker)
I never got such failsafe and rewarding results so easy.
It simply works like a charm. True Plug&Play.

Also finally understood environment lookup...

Here´s a render of my *slapon* material, SSSfastskin+AO.
64samples, 128x64px LDR texture, ~55sec rendertime/frame.
No baking, no flicker, no hassle. Picks up finest details.

http://www.hafenlola.com/downloads/Ley_AO2.jpg

A H.264 clip, 512kB, turntable, slight compression artifacting.

http://www.hafenlola.com/downloads/Ley_mibAO_H264.mov

Thanks again,

Cheers

tim


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