Hair coverage control?

Date : Thu, 20 Apr 2006 13:41:30 +0200
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : Hair coverage control?
I am doing fur atm on a character which I got from a client, and it has very rectangular polygons in places. I have a problem with getting good coverage in areas where the polygons get very rectangular, since guide hairs are generated on vertices and where rows of these are close in one direction on the mesh but not the other, I get feathery looking dense clumps of fur but still uncovered areas on the long side of the very rectangular polygons. Does this make sense?
 
So I wonder if there are methods or tricks up someones sleeve to control hair coverage independantly of vertex positions? I have tried Hair Multiplicity with some Splay at root, which does cover these empty areas, but it also puts hair strands where I dont want them so that is a no go.
 
 
Morten Bartholdy
3D & VFX Artist

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