From my understanding this is not possible ( at least I know for a fact
it wasn't in 4.2 ) - feel free to correct me if I am wrong Raf?
Whilst this is irritating in a lot of cases, it is possible to do
something similar to what you are after.
It should be simple enough to write a quick script that creates an
expression so that when you run the script you get a copy of the
shadetree node with all of it's editable parameters connected to the
node it was copied from.
This way you can then tweek the "master" and the "slave" shadetree nodes
will follow those settings.
Maybe not ideal but I haven't had to deal with this problem before, so
that would be my first suggestion.
Can you instance shadetree nodes? Cause that would be the same type of
thing, but a simpler and more elegant solution.
If this sounds good to you and you are having trouble making such a
script let me know and I'll whip up something quickly for you.
cheers,
Luke
Tim Leydecker wrote:
Hi folks,
please excuse my ignorance if this is interferes with the
basic concepts of XSI and the rendertree but I wonder
if it is possible and feasible to share a single node, an
XSIambientocclusion node in my case between multiple
materials via the rendertree or by scripting in XSI 5.01?
I´ve been using Maya the last couple of minutes and
realized I´m often sharing all sorts of nodes, textures
or even mix materials using the Hypershade but have so
far only assigned materials *globally* in XSI by using
either partitions or groups. It turns out a bit tedious to
setup the same settings for a *large* amount of materials.
What´s the way of doing this in XSI?
Cheers
tim
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