Re: sharing nodes between materials?
| Date : Fri, 21 Apr 2006 01:35:19 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "Tim Leydecker" <BauerOink(at)gmx.de> |
| Subject : Re: sharing nodes between materials? |
Hi Perry, Hi Luke,
I´ve been looking through the manual on using overrides, but am a bit too wasted to get something out of it now.
I´ll have a look at it again tommorow and´ll gratefully get back to you in case I stumble and can´t get up...
Using an override *should* be good enough for what I need to do, e.g. plug one mib_ambientocclusion into the ambientslot of all materials selected.
Cheers and thanks for the help offered, it´s appreciated!
tim
P.S: I really like Maya and wouldn´t want to miss the day they revamp their mR-connection, their polygonengine and get all those little buggers killed that have crawled in during the last couple of versions (where they were owned by that investment/pensions thing, e.g. milked). I hope to also see simplified subdivisionsurfacedisplay soon...did I mention particles?
----- Original Message ----- From: "Luke" <luke(at)rsp.com.au>
To: <XSI(at)Softimage.COM>
Sent: Friday, April 21, 2006 12:51 AM
Subject: Re: sharing nodes between materials?
From my understanding this is not possible ( at least I know for a fact it wasn't in 4.2 ) - feel free to correct me if I am wrong Raf?
Whilst this is irritating in a lot of cases, it is possible to do something similar to what you are after.
It should be simple enough to write a quick script that creates an expression so that when you run the script you get a copy of the shadetree node with all of it's editable parameters connected to the node it was copied from.
This way you can then tweek the "master" and the "slave" shadetree nodes will follow those settings.
Maybe not ideal but I haven't had to deal with this problem before, so that would be my first suggestion.
Can you instance shadetree nodes? Cause that would be the same type of thing, but a simpler and more elegant solution.
If this sounds good to you and you are having trouble making such a script let me know and I'll whip up something quickly for you.
cheers,
Luke
Tim Leydecker wrote:
Hi folks,
please excuse my ignorance if this is interferes with the basic concepts of XSI and the rendertree but I wonder if it is possible and feasible to share a single node, an XSIambientocclusion node in my case between multiple materials via the rendertree or by scripting in XSI 5.01?
I´ve been using Maya the last couple of minutes and realized I´m often sharing all sorts of nodes, textures or even mix materials using the Hypershade but have so far only assigned materials *globally* in XSI by using either partitions or groups. It turns out a bit tedious to setup the same settings for a *large* amount of materials.
What´s the way of doing this in XSI?
Cheers
tim
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