check out these resources if you haven't already...
http://www.collada.org
http://softimage.wiki.avid.com/index.php/COLLADA_for_XSI
http://www.khronos.org/collada/
let us know what you learn!
Adam Sale wrote:
Hey all. I'm looking into Collada as our tool of choice to imp/ exp assets between Maya and XSI. I have a lot of testing to do in the next couple of weeks if I can free up the time, but I guess my basic questions are this:
Is Collada all its hyped up to be?
Do any of you use it in production right now?
how does it work with bones and rigs betwixt the two softwares? good, bad, ugly?
How about shaders? How well does it port shaders across softwares? I understand the limitations of shader transfer are based on the kinds of shaders both parties host natively, but for the sake of simplicity, say I had a color, spec, bump, occlusion and displacement on an object? Does Collada transfer the trees over intact?
I'll be addressing these issues in the next couple of weeks, so I hope I'm not coming across as a lazy bugger... I'm just wondering what experiences any of you may have had with it thus far..
Thanks!
Adam
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Steven Caron
doer of things somewhat technical
scaron(at)omation.com
949-366-4422 x601
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