Collada import/export from xsi sits over the top of dotxsi, so whatever
dotxsi successfully imports or exports so too does Collada. Conversely
whatever dotxsi doesn't support, neither does Collada. This at the xsi end,
of course. It may be better or worse at the maya end. For this reason I
stuck with Dotxsi.
I've been messing around with cameras these last few days and this is one
area that doesn't move well. I got caught in this rather dumb situation
where it exported the camera interest wrongly but if I plotted the camera
and removeed it's interest the dotxsi exporter put an interest back on, then
exported that incorrectly instead. I ended up plotting out a constrained
null, exporting that and parenting a Maya camera to the imported null. Not
ideal, by any stretch.
I don't think it exports shape animation.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Trimble
> Sent: 22-April-2006 02:23
> To: XSI(at)Softimage.COM
> Subject: Re: Collada question
>
> On 4/21/06, Adam Sale <adamsale(at)shaw.ca> wrote:
> > Is Collada all its hyped up to be?
>
> It's definitely the best open-standard XML-based 3D asset
> interchange format backed by Sony that been been released in
> the last 18 months or so.
>
>
> > Do any of you use it in production right now?
>
> Yes, I've heard several game companies using it in production.
>
>
> > how does it work with bones and rigs betwixt the two
> softwares? good, bad, ugly?
>
> Bones are fine. Rigs with constraints, driven keys, etc. forget it.
> Not even FBX can do that correctly between Maya and Motionbuilder.
>
>
> > How about shaders? How well does it port shaders across softwares?
> > I understand the limitations of shader transfer are based
> on the kinds
> > of shaders both parties host natively, but for the sake of
> simplicity,
> > say I had a color, spec, bump, occlusion and displacement
> on an object?
> > Does Collada transfer the trees over intact?
>
> "Common profile" stuff like diffuse, specular and bump maps
> should not be a problem. Occlusion and displacement, dunno.
> Honestly I haven't looked at Collada FX closely enough to
> give you an opinion on that aspect of things, but I hear it's
> supposed to be good.
>
> - Chris
>
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