You could put the sphere in a partition and use an override to turn off
Primary Rays. Then it will cast shadows and not snow up in the render.
Hello Group :)
-Jeff
Lyal wrote:
When setting up a shadow pass, how would one go about setting it up so that
the object casting the shadow does not cut into the shadow, ie a sphere on a
grid with a spot light above it casting a shadow. I've set up a render pass
using the override on the spot light partition, then added a
Material/More/Shaders/Material/Shadow to the objects partition, but the
shadow isn't full. Is there a work around this, tried using the Selective
Shadow pass with no luck. Thanks all in advance for the replies.
Lyal
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