Hi folks,
I´m looking for a way to feed the changes to textures/images
via a pass into a FXtree composition, e.g. update a specific
pass (by re-evaluating a specific texture/image only) and see
the composed result in *realtime* to speed up shader setup.
http://www.hafenlola.com/downloads/Ley_buddy72.jpg
(Showing the passes comped, wip of adding color to the
flat diffuse layer, here done in static, e.g. not directly to texture...)
I´ve build a comp that would work in AE and Combustion
by basically splitting ambient occlusion, a simplified beauty
containing the shadows and the flat, unshaded diffusemaps.
I´d like to update only the diffuse mapped pass, e.g. paint
textures, refresh (by saving the textureimage) and see the
resulting pass rendered using the above described comp.
I can´t do this using AE or Combustion since they miss
a livefeed bridge to XSI (via, let´s say *.rpf or whatever).
My best bet would be that I *could* automatically feed
an updated pass into a *static* comp (containing AO/shadow)
using the FXtree, right?
Cheers
tim
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