Re: Isolate - Anyone else prefer the old way too?

Date : Tue, 25 Apr 2006 19:12:57 +0200
To : XSI(at)Softimage.COM
From : Guy Rabiller <guy(at)alamaison.fr>
Subject : Re: Isolate - Anyone else prefer the old way too?

Hey Andre, Raffaele

I guess there was a beta testing phase.

Only.. beta testing is now reserved for "premium" support members only ( or something like that ) so I guess a lot of old beta members - apparently including yourself, but also ourselves among others - vanished in last beta cycle(s). I'm not saying we are especialy 'valuable' but this certainly reduces the beta participants count.

Plus the fact that Softimage now has to support Face|Robot with a significant amount of resources ( the least they can do with a product of such price range )..

I'm starting to worry about how XSI will evolve.

--
guy rabiller | 3d technical director (at) LaMaison



Andre DeAngelis a écrit :
I guess thse results are innevitable when a release bypasses the beta
testing phase.

AD

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Raffaele Fragapane
Sent: Tuesday, April 25, 2006 4:41 AM
To: XSI(at)Softimage.COM
Subject: Re: Isolate - Anyone else prefer the old way too?

yeah, but you shouldn't work your way around the default interface
behaviour.

there's a number of flaws in this new viewport top bar re-design which
are clearly tabletop decisions and not driven by requests or by
experienced users feedback.
A few examples:

-display options are now stored in the middleclick buffer ONLY for the
shape viewer, where to check topology work AND shading without wire
comfortably all you want really is for it to work like all other
viewports.
If you call up your display options in the shape manager then you'll
have to manually select shaded and hidden line again to restore your
middleclick toggle proper functionality.
who in their right state of mind would prefer only the shape manager to
call up the display options again and again after a middle click?
it's an inconsistancy and a design flaw.

-shape manager is the only viewport that doesn't have the new headlight
toggle, and one of the viewports where it's most necessary when doing
sculpting work

-headlight and wireframe on shaded toggles are nice, but not middle
click sensitive in ANY viewport

-object view cameras are still randomly designed at best.
setting one to ortho and then using the XYZ buttons to turn something on
and off will reset the state of that camera (probably because cameras
are created and destroyed on the fly for such windows), requiring
constant checks to make sure you're in the right state.

-center selection by default is, like many other things, on a shortcut
based on semantycs (Alt C for center), instead of being on one based on
quick interaction (which is the point of learning shortcuts).

-viewports interacting with how you manipulate the scene graph (like the
shape manager automatically switching you to shape modelling mode)
making mistakes that are potentially unforgiving and disastrous very
easy.

-operators like envelope and shapes warn you about being in the wrong
operational mode, but others like an extrude don't

-parts of the interface setting themselves into whatever state they like
without reason to do so (show affected points)

-window states not being preserved on save (object view, shape manager
and some other things here and there)

-important parts of the app being absolutely un-mantained (FXview still
loosing its focus and caching if you minimize it)

-fundamental windows still stuck in '87 (clip viewer)

-new functional parts of the interface not compliant to the interaction
scheme of everything else (construction mode bar and pass bar on the top
not being middle click sensitive)

-layout state (tabs etc.) not being saved with the scene (will default
to the first tab of every frameset)

-things left behind because of gross oversights, some of them even after
they had been reported (layer bar in the MCP doesn't have a tear off
while all others do)

-regressions in interaction (right clicking in a viewport on the second
monitor on linux will always pop up on the first monitor, not the case
in 4.2)

-ATROCIOUSLY BAD regressions in stability in the frameset (opening 2 5.1
and tabbing between them in linux has a 20% random chance of KILLING,
not crashing, the one that falls in the background)

-caching and visualization mechanisms that should be purely based on
user comfort are being based on performance with a way too violent zeal
for lazy eval (lag when getting a shape slider in shape editor/animate
tab out of a 0 state, you have to be careful while jocking it to not hit
0, while it should clearly not be dumped off until ANOTHER slider gets
pulled up)

-new tools that are nothing short of spectacular revealing architectural
weaknesses (tweak tool that spanks anything else ever done out of the
water, but... it screws with your selections)

-shortcut schemes and defaults that are only half way there (tweak tool
using J and L very smartly, but not taking control of K in that mode,
and yet K not always keframing in such mode, creating a gap in your
posture and neglecting having a set of three keys that will also
comprehend the first of the three options in the tweak tools icons)

-PPGs that get little to none of the necessary face lift (no collapsible
tabs ala lists of a group in a PPG, which means if you dock a display
options you only need headlight and wireframe visibility options for in
a frame that's not tall enough, you can't collapse things smartly, and
you're pursuing a residence in scrolling hell

-lack of taking advantage of platform niceties (middle click between Xor
windows and XSI still not supported and copy&paste across windows other
then XSI's lagging 2 to 5 seconds)

and I could go on for a while, this is just my 5 minutes typing exercise
off the top of my head, because if I didn't have to spend 5 hrs a day
fighting PPGs and CPset issues in the backend, I actually might have
found the time to write a 5 pages essay on why the 5.x is a remarkable
attempt at a facelift with mixed results at best.

Sometimes I really wonder if anybody ever thinks of how it is to USE a
design choice, instead of thinking of how to implement a new design for
the sake of it.

Sorry for the rant.
I'm in a spectacularly bad mood toward XSI this week and I had to get it
off my chest.

 ******************************
|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
| "Remember, TD is for TopDog" |
 ******************************



Andi Farhall wrote:

The new toggle is a pain but I like the feature so much I mapped it to a hotkey instead.






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