Re: network distributed particle simulations?

Date : Tue, 25 Apr 2006 14:08:23 -0700 (PDT)
To : XSI(at)Softimage.COM
From : Eric Lampi <ericlampi(at)yahoo.com>
Subject : Re: network distributed particle simulations?
Yeah but doesn't it make a huge difference that the machine has 8 CPUs as opposed to your standard 2?  I just never worked on a PC with more than 2 cpus, so I am not sure if there's other issues involved.  
 
 I wonder if you would eventually be be able to "daisy-chain" multiple  physics engine cards in one box.
 
 E
 
Freelance 3-D Animator, F/X Artist

----- Original Message ----
From: kim aldis <kim(at)cg-soup.com>
To: XSI(at)Softimage.COM
Sent: Tuesday, April 25, 2006 4:44:05 PM
Subject: RE: network distributed particle simulations?

 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
> Sent: 25-April-2006 20:24
> To: XSI(at)Softimage.COM
> Subject: Re: network distributed particle simulations?
>>  
>  I bet Real Flow would actually be managable with something like this.
>  

I'm not so sure. They've been working with multiple processors and I know
they thought about networked rendering but fluid systems need to know a lot
about the particles around them. The issue of network bandwidth isn't a
small one and it doesn't go away with clever software.

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