Re: network distributed particle simulations?

Date : Tue, 25 Apr 2006 21:25:50 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : Re: network distributed particle simulations?
8 CPU's, arguing and bickering over who processed what, who gets more interesting threads, who's closest to the heat sink. It's hard enough just being a single motherboard!


>  -------Original Message-------
>  Yeah but doesn't it make a huge difference that the machine has 8 CPUs as opposed to your standard 2?  I just never worked on a PC with more than 2 cpus, so I am not sure if there's other issues involved.  
>  
>  I wonder if you would eventually be be able to "daisy-chain" multiple  physics engine cards in one box.
>  
>  E
>  
>  Freelance 3-D Animator, F/X Artist
>  
>  ----- Original Message ----
>  From: kim aldis <kim(at)cg-soup.com>
>  To: XSI(at)Softimage.COM
>  Sent: Tuesday, April 25, 2006 4:44:05 PM
>  Subject: RE: network distributed particle simulations?
>  
>  
>  
>  > -----Original Message-----
>  > From: owner-xsi(at)Softimage.COM
>  > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
>  > Sent: 25-April-2006 20:24
>  > To: XSI(at)Softimage.COM
>  > Subject: Re: network distributed particle simulations?
>  >>  
>  >  I bet Real Flow would actually be managable with something like this.
>  >  
>  
>  I'm not so sure. They've been working with multiple processors and I know
>  they thought about networked rendering but fluid systems need to know a lot
>  about the particles around them. The issue of network bandwidth isn't a
>  small one and it doesn't go away with clever software.
>  
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