8 CPU's, arguing and bickering over who processed what, who gets more interesting threads, who's closest to the heat sink. It's hard enough just being a single motherboard!
> -------Original Message-------
> Yeah but doesn't it make a huge difference that the machine has 8 CPUs as opposed to your standard 2? I just never worked on a PC with more than 2 cpus, so I am not sure if there's other issues involved.
>
> I wonder if you would eventually be be able to "daisy-chain" multiple physics engine cards in one box.
>
> E
>
> Freelance 3-D Animator, F/X Artist
>
> ----- Original Message ----
> From: kim aldis <kim(at)cg-soup.com>
> To: XSI(at)Softimage.COM
> Sent: Tuesday, April 25, 2006 4:44:05 PM
> Subject: RE: network distributed particle simulations?
>
>
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
> > Sent: 25-April-2006 20:24
> > To: XSI(at)Softimage.COM
> > Subject: Re: network distributed particle simulations?
> >>
> > I bet Real Flow would actually be managable with something like this.
> >
>
> I'm not so sure. They've been working with multiple processors and I know
> they thought about networked rendering but fluid systems need to know a lot
> about the particles around them. The issue of network bandwidth isn't a
> small one and it doesn't go away with clever software.
>
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