Re: XSI/FXTree livefeed of renderpass?

Date : Tue, 25 Apr 2006 19:24:04 -0700
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: XSI/FXTree livefeed of renderpass?
as far as I can tell from your post Tim, this is the very nature by which XSI's passes work.

I wasn't sure what you meant by *realtime* though, because you would still have to render the changes in the pass, to see the updated results in your comped FX tree

Is this what you are getting at? 

- Building your XSI scenes w lights / textures

- creating new passes with overriden partitions to split off features you wish to isolate, whether single / multiple objects

- rendering all passes, importing into FX tree via: pass > get all passes

- creating comp, adjustment nodes, and outputting to a : nodes > file output node. 


- if you update any image node in the tree by rendering only that images pass: pass > reload all images/ paths .... whatever the command is called... 

Something like that? 

Adam





----- Original Message -----
From: Tim Leydecker <BauerOink(at)gmx.de>
Date: Tuesday, April 25, 2006 4:22 am
Subject: XSI/FXTree livefeed of renderpass?

> Hi folks,
> 
> I´m looking for a way to feed the changes to textures/images
> via a pass into a FXtree composition, e.g. update a specific
> pass (by re-evaluating a specific texture/image only) and see
> the composed result in *realtime* to speed up shader setup.
> 
> http://www.hafenlola.com/downloads/Ley_buddy72.jpg
> 
> (Showing the passes comped, wip of adding color to the
> flat diffuse layer, here done in static, e.g. not directly to 
> texture...)
> I´ve build a comp that would work in AE and Combustion
> by basically splitting ambient occlusion, a simplified beauty
> containing the shadows and the flat, unshaded diffusemaps.
> 
> I´d like to update only the diffuse mapped pass, e.g. paint
> textures, refresh (by saving the textureimage) and see the
> resulting pass rendered using the above described comp.
> 
> I can´t do this using AE or Combustion since they miss
> a livefeed bridge to XSI (via, let´s say *.rpf or whatever).
> My best bet would be that I *could* automatically feed
> an updated pass into a *static* comp (containing AO/shadow)
> using the FXtree, right?
> 
> Cheers
> 
> tim
> 
> 
> 
> 
> 
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