Re: XSI/FXTree livefeed of renderpass?
| Date : Wed, 26 Apr 2006 12:37:41 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "Tim Leydecker" <BauerOink(at)gmx.de> |
| Subject : Re: XSI/FXTree livefeed of renderpass? |
Hi Adam,
thanks for the info and query. What I hope to achieve is to pipe a *not yet rendered/updating renderview* into an otherwise static FX Tree composition.
Like putting a viewer (displaying the last renderregion or renderpassrender on the correct frame) in the middle of a comp and using that to influence the final comp.
If I´d have to refresh a couple of times by manually re- rendering a pass (e.g sequence of frames, like a turntable), reloading a pass and re-chaching the result in FXTree I´d not gain much really over a solution using XSIpass(es)>AE or XSIpass(es)Combustion and doing the comp there.
Additionally, I´d not require Adv/Ess but could do (later) with a Foundation license...
Cheers
tim
----- Original Message ----- From: "Adam Sale" <adamsale(at)shaw.ca>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, April 26, 2006 4:24 AM
Subject: Re: XSI/FXTree livefeed of renderpass?
as far as I can tell from your post Tim, this is the very nature by which XSI's passes work.
I wasn't sure what you meant by *realtime* though, because you would still have to render the changes in the pass, to see the updated results in your comped FX tree
Is this what you are getting at?
- Building your XSI scenes w lights / textures
- creating new passes with overriden partitions to split off features you wish to isolate, whether single / multiple objects
- rendering all passes, importing into FX tree via: pass > get all passes
- creating comp, adjustment nodes, and outputting to a : nodes > file output node.
- if you update any image node in the tree by rendering only that images pass: pass > reload all images/ paths .... whatever the command is called...
Something like that?
Adam
----- Original Message ----- From: Tim Leydecker <BauerOink(at)gmx.de> Date: Tuesday, April 25, 2006 4:22 am Subject: XSI/FXTree livefeed of renderpass?
Hi folks,
I´m looking for a way to feed the changes to textures/images via a pass into a FXtree composition, e.g. update a specific pass (by re-evaluating a specific texture/image only) and see the composed result in *realtime* to speed up shader setup.
http://www.hafenlola.com/downloads/Ley_buddy72.jpg
(Showing the passes comped, wip of adding color to the flat diffuse layer, here done in static, e.g. not directly to texture...) I´ve build a comp that would work in AE and Combustion by basically splitting ambient occlusion, a simplified beauty containing the shadows and the flat, unshaded diffusemaps.
I´d like to update only the diffuse mapped pass, e.g. paint textures, refresh (by saving the textureimage) and see the resulting pass rendered using the above described comp.
I can´t do this using AE or Combustion since they miss a livefeed bridge to XSI (via, let´s say *.rpf or whatever). My best bet would be that I *could* automatically feed an updated pass into a *static* comp (containing AO/shadow) using the FXtree, right?
Cheers
tim
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