Hey Tim.. yeah I kind of figured that after re-reading your post and the *** emphasis on * realtime* ;-)
Adam
----- Original Message -----
From: Tim Leydecker <BauerOink(at)gmx.de>
Date: Wednesday, April 26, 2006 3:37 am
Subject: Re: XSI/FXTree livefeed of renderpass?
> Hi Adam,
>
> thanks for the info and query. What I hope to achieve is
> to pipe a *not yet rendered/updating renderview* into
> an otherwise static FX Tree composition.
>
> Like putting a viewer (displaying the last renderregion or
> renderpassrender on the correct frame) in the middle of
> a comp and using that to influence the final comp.
>
> If I´d have to refresh a couple of times by manually re-
> rendering a pass (e.g sequence of frames, like a turntable),
> reloading a pass and re-chaching the result in FXTree I´d
> not gain much really over a solution using XSIpass(es)>AE
> or XSIpass(es)Combustion and doing the comp there.
>
> Additionally, I´d not require Adv/Ess but could do (later)
> with a Foundation license...
>
> Cheers
>
> tim
>
>
> ----- Original Message -----
> From: "Adam Sale" <adamsale(at)shaw.ca>
> To: <XSI(at)Softimage.COM>
> Sent: Wednesday, April 26, 2006 4:24 AM
> Subject: Re: XSI/FXTree livefeed of renderpass?
>
>
> >
> > as far as I can tell from your post Tim, this is the very nature
> by which XSI's
> > passes work.
> >
> > I wasn't sure what you meant by *realtime* though, because you
> would still have to
> > render the changes in the pass, to see the updated results in
> your comped FX tree
> >
> > Is this what you are getting at?
> >
> > - Building your XSI scenes w lights / textures
> >
> > - creating new passes with overriden partitions to split off
> features you wish to
> > isolate, whether single / multiple objects
> >
> > - rendering all passes, importing into FX tree via: pass > get
> all passes
> >
> > - creating comp, adjustment nodes, and outputting to a : nodes >
> file output node.
> >
> >
> > - if you update any image node in the tree by rendering only
> that images pass: pass
> > > reload all images/ paths .... whatever the command is called...
> >
> > Something like that?
> >
> > Adam
> >
> >
> >
> >
> >
> > ----- Original Message -----
> > From: Tim Leydecker <BauerOink(at)gmx.de>
> > Date: Tuesday, April 25, 2006 4:22 am
> > Subject: XSI/FXTree livefeed of renderpass?
> >
> >> Hi folks,
> >>
> >> I´m looking for a way to feed the changes to textures/images
> >> via a pass into a FXtree composition, e.g. update a specific
> >> pass (by re-evaluating a specific texture/image only) and see
> >> the composed result in *realtime* to speed up shader setup.
> >>
> >> http://www.hafenlola.com/downloads/Ley_buddy72.jpg
> >>
> >> (Showing the passes comped, wip of adding color to the
> >> flat diffuse layer, here done in static, e.g. not directly to
> >> texture...)
> >> I´ve build a comp that would work in AE and Combustion
> >> by basically splitting ambient occlusion, a simplified beauty
> >> containing the shadows and the flat, unshaded diffusemaps.
> >>
> >> I´d like to update only the diffuse mapped pass, e.g. paint
> >> textures, refresh (by saving the textureimage) and see the
> >> resulting pass rendered using the above described comp.
> >>
> >> I can´t do this using AE or Combustion since they miss
> >> a livefeed bridge to XSI (via, let´s say *.rpf or whatever).
> >> My best bet would be that I *could* automatically feed
> >> an updated pass into a *static* comp (containing AO/shadow)
> >> using the FXtree, right?
> >>
> >> Cheers
> >>
> >> tim
> >>
> >>
> >>
> >>
> >>
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> >
> >
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