Re: XSI/FXTree livefeed of renderpass?

Date : Wed, 26 Apr 2006 10:45:19 -0700
To : XSI(at)Softimage.COM
From : "Graham D Clark" <mailgrahamdclark(at)gmail.com>
Subject : Re: XSI/FXTree livefeed of renderpass?
If I understand correctly this is not possible in XSI per the answer I
got in a thread like this a couple of years ago.
In Houdini it was simply selecting a camera for an output/render and
feeding that output into their integrtated compositor or for example
as an image driver of surface attributes, then advancing frames with
moving camera would update render and compositor and surfaces etc.
Slow unless lots optiomized, but useful for prototyping concepts and
experimenting before final renders.
Graham
-------------------------------------------
CG Supervisor, Omation
http://www.byrecruit.net
http://www.grahamdclark.com


On 4/25/06, Tim Leydecker <BauerOink(at)gmx.de> wrote:
> Hi folks,
>
> I´m looking for a way to feed the changes to textures/images
> via a pass into a FXtree composition, e.g. update a specific
> pass (by re-evaluating a specific texture/image only) and see
> the composed result in *realtime* to speed up shader setup.
>
> http://www.hafenlola.com/downloads/Ley_buddy72.jpg
>
> (Showing the passes comped, wip of adding color to the
> flat diffuse layer, here done in static, e.g. not directly to texture...)
>
> I´ve build a comp that would work in AE and Combustion
> by basically splitting ambient occlusion, a simplified beauty
> containing the shadows and the flat, unshaded diffusemaps.
>
> I´d like to update only the diffuse mapped pass, e.g. paint
> textures, refresh (by saving the textureimage) and see the
> resulting pass rendered using the above described comp.
>
> I can´t do this using AE or Combustion since they miss
> a livefeed bridge to XSI (via, let´s say *.rpf or whatever).
> My best bet would be that I *could* automatically feed
> an updated pass into a *static* comp (containing AO/shadow)
> using the FXtree, right?
>
> Cheers
>
> tim
>
>
>
>
>
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