RE: Shadow Passes, Thanks Jeff

Date : Thu, 27 Apr 2006 20:12:37 +1000
To : <XSI(at)Softimage.COM>
From : "Lyal" <lyal(at)bigpond.net.au>
Subject : RE: Shadow Passes, Thanks Jeff
That's what I was looking for Jeff, thanks a lot for that

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Jeff Greulich
Sent: Monday, April 24, 2006 11:16 PM
To: XSI(at)Softimage.COM
Subject: Re: Shadow Passes

You could put the sphere in a partition and use an override to turn off 
Primary Rays. Then it will cast shadows and not snow up in the render.

Hello Group :)

-Jeff

Lyal wrote:
> When setting up a shadow pass, how would one go about setting it up so
that
> the object casting the shadow does not cut into the shadow, ie a sphere on
a
> grid with a spot light above it casting a shadow. I've set up a render
pass
> using the override on the spot light partition, then added a
> Material/More/Shaders/Material/Shadow to the objects partition, but the
> shadow isn't full. Is there a work around this, tried using the Selective
> Shadow pass with no luck. Thanks all in advance for the replies.
> 
>  
> 
> Lyal
> 
> 
> 
> 
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