Re: Multi-Displacement

Date : Thu, 27 Apr 2006 14:48:45 -0500
To : XSI(at)Softimage.COM
From : Sam Cuttriss <sam(at)janimation.com>
Subject : Re: Multi-Displacement
yeah apply a texture map, then use it to drive a push operator,
i guess to get the tesselation advantages of displacement you could local subdivide the object excessively then run a polygon reduction on it?
_sam
SAM CUTTRISS
3D AFICIONADO








Philipp Oser wrote:
Thanx Mathieu,
Yep, that's the one, though it's not behaving exactly as I thought it would. The iterative thing is nice, though. And makes me a bit more confident that something like that should be doable with multiple textures. Might look into writing a shader for that...Another thing would be to convert the first displacement to polygons (maybe with maya - can XSI do that somehow?) and do the second displacement on the new mesh...

Thanx a lot
Philipp

Mathieu Leclaire wrote:

You mean this one?


Mathieu Leclaire
R&D Programmer
Hybride Technologies

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Philipp Oser
Sent: Thursday, April 27, 2006 9:03 AM
To: xsi(at)Softimage.COM
Subject: Multi-Displacement


Hi everyone,
is someone still have the Waterblue-Displacement-Shader lying around? Or has a working link? I'm trying to displace a geometry with multiple textures and each new one should consider the already displaced geometry and the new calculated normals. So if someone has a solution, help is greatly appreciated...

Greetz
Philipp
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