Re: dof in fx tree

Date : Fri, 28 Apr 2006 10:06:06 +0100
To : XSI(at)Softimage.COM
From : Chris Marshall <chris(at)eclipsecreative.co.uk>
Subject : Re: dof in fx tree
Thanks!! It was the Pixel Parser node I couldn't find (and I doubt I would have figured out the _expression_)!!
Though this does the trick, It would be good if the depth of field node actually did something usefull.
Thanks again!!
Chris



Luc-Eric Rousseau wrote:
  First load the .Zpic in the compositor. Then add a Pixel Parser node.
  type in the formula :  1-((1-pixel)*100000)/a1 
  Now, using the "a1" slider you can narrow down the ZPic around 0 to 30 
  (the distance in Softimage Units).  Type in a greater value if appropriate.  
  Set the output to 8 or 16-bit if it's float.
  You can fine-tune the contrast by adding a Luma Adjust node.


  
-----Original Message-----
From: owner-xsi(at)Softimage.COM 
[mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Chris Marshall
Posted At: Thursday, April 27, 2006 5:44 AM
Posted To: xsi
Conversation: dof in fx tree
Subject: dof in fx tree


I'm using a zpic run in the fxtree with the depth of field 
node, but I 
need to create some extreme dof effect, which this isn't doing.
I've played with all sorts of settings, and even linked 6 dof nodes 
together, but still not what I want.
Can I convert the zpic to a gray scale and run it all through 
a gausian 
blur?

Cheers

Chris



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